PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS SELF REGULATED LEARNING DENGAN MODEL ADDIE UNTUK MENINGKATKAN PRESTASI BELAJAR SENI BUDAYA BAGI SISWA KELAS VII SMP NEGERI 3 MENDOYO

IRWAN FEBRYAN ., Prof. Dr. I Wayan Santyasa,M.Si ., Dr. I Made Tegeh, S.Pd., M.Pd. .

Abstract


Tujuan penelitian pengembangan adalah untuk menghasilkan produk berupa multimedia interaktif berbasis SRL (Self Regulated Learning) mata pelajaran seni budaya untuk siswa kelas VII di SMP Negeri 3 Mendoyo. Rancang bangun berupa desain interface dan flowchat. Model pengembangan menggunakan model ADDIE. Pengumpulan data dilakukan dengan kuisioner dan test. Data dianalisis secara deskriptif dengan paired sample T test. Validasi produk mencakup (a)uji ahli, (b)uji coba responden siswa, dan (c) uji coba guru mata pelajaran.
Hasil review ahli isi sebesar 97,72% (sangat baik). Hasil review ahli media isi sebesar 95,23% (sangat baik). Hasil review ahli media komputer sebesar 81,6% (baik). Hasil review ahli desain pembelajaran sebesar 89,23% (baik). Hasil uji coba perorangan sebesar 86,67% (baik). Hasil uji coba kelompok sebesar 90,68% (sangat baik). Hasil uji coba user/guru mata pelajaran sebesar 94,58% (sangat baik). Hasil tanggapan siswa untuk uji lapangan sebesar 89,23% (baik).
Perhitungan hasil dengan melakukan uji-t, setelah dibandingkan prestasi belajar antara sebelum dan sesudah menggunakan multimedia interaktif mendapatkan hasil t-hitung =0,001 (<α=0,05). Pengaruh penggunaan multimedia sangat signifikan. Hasil belajar berdasarkan rata-rata nilai posttest sebesar 81,5 yang bekualifikasi baik, nilai posttest lebih tinggi dari KKM yaitu 75, menunjukkan bahwa penggunaan multimedia interaktif sangat baik dan efisien dalam pelajaran seni budaya.
Kata Kunci : multimedia interaktif, SRL, Model ADDIE.

This study aimed at producing an interactive multimedia Self Regulated based Learning in Art and Culture Subject for Students of Grade VII of SMP Negeri 3 Mendoyo. The Design was in the form of interface design and flowchart. The development model used was ADDIE. The data collection used questionnaire and test. The data was descriptively analyzed using paired sample t-test. Product validity covered; a) expert judgment, b) student response judgment, c) teacher judgment.
The review result of expert judgment was 97,72% (excellent). The review result of contetnt expert was 95,23% (excellent). The review result of computer expert was 81,60% (good). The result of the instructional design expert reviews was 89,23% (excellent). The result of individual trials showed 86,67% (excellent). The result of group trial was 90,68% (very good). The review result of user/teacher showed 94,58% (very good). The result of student responses in the field test was 89,23% (excellent).
The calculation result using t-test, after the learning achievement was being copared between before and after using interactive multimedia showed that the t-test = 0,001 (<α=0,05 level). It indicated that the use of interactive multimedia had a very significant influence. Learning outcomes based on the average posttest score was 81,5 which was well-qualified – the posttest score was higher than 75 as the minimum score showed that use of interactive multiedia is very good and efficient in Art and Culture subject

keyword : interactive multimedia, SRL, ADDIE model.

Full Text:

PDF


DOI: https://doi.org/10.23887/jtpi.v6i1.1335

Refbacks

  • There are currently no refbacks.


Jurnal ini diterbitkan oleh :

Universitas Pendidikan Ganesha


Creative Commons License

Jurnal Teknologi Pembelajaran Indonesia is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Teknologi Pembelajaran Indonesia indexed by: