Pengembangan E-learning Fisika dalam Bentuk Website Berorientasi Sains Teknologi Masyarakat untuk Meningkatkan Penguasaan Konsep dan Kreativitas Siswa Kelas XI IPA
Abstract
Penelitian ini bertujuan untuk mengembangkan e-learning fisika berorientasi Sains Teknologi Masyarakat serta keefektifannya dalam meningkatkan penguasaan konsep dan kreativitas siswa kelas XI IPA. Jenis penelitian ini adalah Penelitian dan Pengembangan dengan desain pengembangan dari Sugiyono dan desain penelitian one group pretest posttest. Tahap-tahap pengembangannya, meliputi Analisis Kebutuhan (wawancara, observasi, dan penyebaran angket). Dilanjutkan dengan Desain Produk, Validasi Ahli, Revisi Desain, Ujicoba Produk I, Revisi Produk I, Ujicoba Pemakaian, Revisi Produk II, dan Deseminasi Produk. Subjek penelitiannya adalah siswa kelas XI SMA N 1 Denpasar. Setelah deseminasi produk, dilanjutkan dengan penelitian untuk menguji keefektifan produk. Teknik statistik yang digunakan adalah Uji-t dua sampel berpasangan (paired sample T test). Hasil penelitian menunjukkan: (1) dihasilkan blueprint hypermedia yang terdiri dari menu utama, menu tambahan, dan konten pembelajaran; (2) Implementasi blueprint hypermedia mampu menghasilkan media pembelajaran yang layak digunakan dalam pembelajaran fisika di kelas XI IPA; (3) berdasarkan validasi ahli, produk hypermedia layak untuk diujicobakan kepada responden; (4) produk hypermedia mendapat respon positif dari siswa kelas XI IPA; (5) produk hypermedia mendapat respon positif dari guru mata pelajaran fisika; (6) produk hypermedia efektif dalam meningkatkan penguasaan konsep fisika siswa (t=149,371 ; α=0,05); (7) produk hypermedia efektif dalam meningkatkan kreativitas siswa (t=25,37 ; α=0,05).
Kata Kunci : efektifitas, hypermedia, masyarakat, sains, teknologi
The aims of this study was to test the product advisability of physics e-learning oriented by science technology society and its effectiveness to improve the mastery of concept and student’s creativity of Science class, grade XI Science. This study is research and development by using Sugiyono’s development design and research design using one group pretest posttest. The phases of the development were; Need Analysis (interview, observation, and questionnaires). Then followed by Product Design, Validation by the expert, Design Revision, Testing Product, Product Revision I, Test Usage, Product Revision II, and Product Dissemination. The research’s subject are students of SMA N 1 Denpasar grade XI. After product dissemination, the tests of effectiveness were conducted. Statistics technique used in this study was paired sample T Test. The result of this study shows that: (1) Produce the blueprint of hypermedia which have main menu, extended menu, and learning content; (2) Implementation of physics e-learning can produce learning media which advisable to use in learning physics of student grade XI; (3) Based on first expert validate, the hypermedia product can be used to the respondents; (4) Hypermedia obtains positive respond from the students of grade XI; (5) It was also obtaining positive respond from the physics teachers; (6) Hypermedia is very effective used for improving their mastery of concept (t=149,371 ; α=0,05); (7) It was also effective used by the students for increasing their creativity (t=25,37 ; α=0,05).
keyword : effectiveness, hypermedia, society, science, technology
Kata Kunci : efektifitas, hypermedia, masyarakat, sains, teknologi
The aims of this study was to test the product advisability of physics e-learning oriented by science technology society and its effectiveness to improve the mastery of concept and student’s creativity of Science class, grade XI Science. This study is research and development by using Sugiyono’s development design and research design using one group pretest posttest. The phases of the development were; Need Analysis (interview, observation, and questionnaires). Then followed by Product Design, Validation by the expert, Design Revision, Testing Product, Product Revision I, Test Usage, Product Revision II, and Product Dissemination. The research’s subject are students of SMA N 1 Denpasar grade XI. After product dissemination, the tests of effectiveness were conducted. Statistics technique used in this study was paired sample T Test. The result of this study shows that: (1) Produce the blueprint of hypermedia which have main menu, extended menu, and learning content; (2) Implementation of physics e-learning can produce learning media which advisable to use in learning physics of student grade XI; (3) Based on first expert validate, the hypermedia product can be used to the respondents; (4) Hypermedia obtains positive respond from the students of grade XI; (5) It was also obtaining positive respond from the physics teachers; (6) Hypermedia is very effective used for improving their mastery of concept (t=149,371 ; α=0,05); (7) It was also effective used by the students for increasing their creativity (t=25,37 ; α=0,05).
keyword : effectiveness, hypermedia, society, science, technology
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Universitas Pendidikan Ganesha
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